Twenty years ago today (May 22nd, 1996) I published my first mobile app that went commercial. This is the story of MicroMoney an how not much has changed. … More 20 years of mobile and >100k App Store downloads later…
Oculus has a pretty good doc on how to set up basic room scale with three sensors that you can get to from here. The issue is that it assumes you have a room setup where your PC is set up on a desk and the play area faces that desk: This is the optimal … More Oculus Rift + Touch Room Scale Setup Tips
I have 1,341 unread emails in my inbox I have only 7 unread messages in Spark. Why is this? Because in eMail, I get various levels of Spam: Full-on spam, as well as internal spam from “well meaning” individuals pummeling my productivity. You know who you are, emailer to email@example.com Most of this spam comes … More Spark over Email!
Overnight, Oculus sent customers an update for their ship dates, with Some users seeing their order delivery estimates slipping by two months, or perhaps more. Some customers are accusing Oculus of knowingly misleading their customers in order to prevent them from jumping ship to the Htc Vive headset, whose shipping estimates are far more favorable than the current … More Oculus blows the Rift launch date… Badly
Virtual Reality is here, and both Oculus Rift and HTC Vive are shipping, albeit a little slowly. I have preorders of both… and the waiting.. it’s the hardest part 🙂 Forbes claims there is absolutely no avoiding a “Console wars” of VR and I am inclined to agree. There are numerous reviews of both and … More Oculus or Vive?: Now and later
Threads and the OS X UI So, its common knowledge that using threads allows your app to do processing in the background. On OS X it is also critical you don’t block the thread, or you’ll slow down the OS and treat your users to the magical beachball.. In order to do this, on … More Debugging threads and UI Update crashes – Yes, its happening to you
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